Algorithmic thinking activity
Visual programming: BLockly games
![Picture](/uploads/7/1/6/9/71691711/published/blockly-games_1.jpg)
These series of games are applicable to yrs 3-6 and are am example of learning by gamification.
Students learning simple visual coding using the application Blockly which is widespread in schools.
They rely on algorithmic or sequential thinking.
https://blockly-games.appspot.com/
Students learning simple visual coding using the application Blockly which is widespread in schools.
They rely on algorithmic or sequential thinking.
https://blockly-games.appspot.com/
visual programing: scratch
![]() Common in primary schools as a visual coding application based around learning whilst creating visual stories and projects
https://scratch.mit.edu/ |
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Digital solutions : Coding project
Digital toy/robot: sphero
![]() Physical robotic ball which can be controlled by a phone app or digital code.
It provides a concrete example of programming as well as being great fun. We will be playing/using these digital devices https://www.sphero.com/education |
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websites
Learning & Teaching Hub https://www.digitaltechnologieshub.edu.au/
Curriculum elements and overview: https://aca.edu.au/#home-unpack
Student digital activities: https://www.digitaltechnologieshub.edu.au/students/play-around
Blockly https://blockly-games.appspot.com/
Scratch https://scratch.mit.edu/
Sphero https://www.sphero.com/education